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jump_khoa

Classic demoman map. Techniques required include strafing, upward juggling, mid-air stickies, and aerial precision.

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Courses

Khoa

JumpAuthorDescription
Jump 1 —one sticky strafe
Jump 2 —two sticky jump followed by one or two stickies either in the air or on the wall
Jump 3 —sticky jump from ledge to column to ledge to column and then around the corner and into the hole
Jump 4 —one sticky followed by a single airshot, or two stickies followed by a charged sticky on the wall. can also be two sticky strafed.
Jump 5 —two sticky jump, plus one charged airsticky
Jump 6 —two sticky strafe. can also be pogoed.
Jump 7 —one sticky followed by two airpogos