jump_khoa
Classic demoman map. Techniques required include strafing, upward juggling, mid-air stickies, and aerial precision.
Courses
Khoa
| Jump | Author | Description |
|---|---|---|
| Jump 1 | — | one sticky strafe |
| Jump 2 | — | two sticky jump followed by one or two stickies either in the air or on the wall |
| Jump 3 | — | sticky jump from ledge to column to ledge to column and then around the corner and into the hole |
| Jump 4 | — | one sticky followed by a single airshot, or two stickies followed by a charged sticky on the wall. can also be two sticky strafed. |
| Jump 5 | — | two sticky jump, plus one charged airsticky |
| Jump 6 | — | two sticky strafe. can also be pogoed. |
| Jump 7 | — | one sticky followed by two airpogos |
